These animations I designed and created in OpenGL. They primarily involve using Bezier curves to control plane movement, procedural generation for the landscapes the planes travel through, and usage of smoothing functions to even out plane movement. Above are 3 videos of different plane paths and animations I created.
This is a solo project that I created to explore facial animation blending in OpenGL. This project involves facial meshes I designed and blends between different meshes depending on an algorithm that interprets text. It is by no means perfect, but does a good job of providing basic facial movement using OpenGL. To the right is a video of the project with example text.
This was another small project I designed in OpenGL that uses 3rd person-follow camera mechanics that have a character moving around in a set I designed. Animation blending modes are not perfect, but they do interpolate between different character running speeds.